![]() The increase is driven by the launch of the new expansion, World of Warcraft: Warlords of Draenor in November 2014. World of Warcraft numbers in that same time frame (official per ActiBlizz report):Īt December 31, 2014, the global subscriber base for World of Warcraft was over 10 million, compared to approximately 7.4 million subscribers at September 30, 2014, and approximately 7.8 million subscribers at December 31, 2013. ![]() No other franchise comprised 10% or more of our net revenuesīlizzard’s net revenues increased for 2014, as compared to 2013, primarily due to revenues from Diablo III: Reaper of Souls, which was released in March 2014 on the PC, and Diablo III: Reaper of Souls-Ultimate Evil Edition, which was released in August 2014 on certain consoles.īy May 2013, Diablo III had been played by 14.5 million unique players and had sold over 30 million copies worldwide by August 2015. For the year ended December 31, 2019, our top three franchises-Call of Duty, Candy Crush, and World of Warcraft-collectively accounted for 67% of our net revenues.
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